Bashkit

Bashkit

Every game
starts bare.

A clean body. An empty scene. An idea.

Draw.

Forge it.

Bronze, steel and leather, from the feet up, as fast as the blade can rise.

Everything your game
is made of.

Made with the tools
you already use

  • Godot Engine
  • Blender
  • DaVinci Resolve
  • ComfyUI

We make games. Everything we built for them, we sell to you: the kits, the creatures, the moves, the sounds and the code. Game-ready, honest licences, made by people who use them.

Art direction

One world.
One style.

Every kit was made for the same games, so a sword from the Weapon Kit sits right next to a creature, a cottage and a spell without looking borrowed. Rigged bodies on standard bone names, 46 hand-keyed clips, 23 creatures with their own sounds.

Browse the store

Commercial use

Made from scratch.
Yours to ship.

No motion capture, no borrowed samples, no scraped textures. Put any of it in a game you sell, with no royalties. Where AI-assisted modelling was used for a mesh, the product says so on its card.

Read the licence

Sound effects

Press play.

Nine packs, 1,410 sounds, every one made from scratch. Tap a pack to hear its reel.

Godot addons

Drop it in.
Press F5.

Parkour, skilling, footsteps, click-to-interact and 70 spell effects. Typed GDScript, no autoloads, tested on real physics. Every addon has a free Lite on the Godot Asset Library.

See the addons

Works with your engine.
Drops into your pipeline.

  • Godot 4
  • Unity
  • Unreal
  • Blender 4+
  • .glb
  • .gltf
  • .fbx
  • .ogg
  • .wav
  • GDScript

Built for our own games

We use it first.
Then we sell it.

The kits, creatures and sounds come out of games we're making right now.

Ashencrown key art: a horned witch looks out over a burned valley at a white city
AshencrownOnline RPG · now online
Ashencrown key art: the horned witch with red energy in her hands
The Coven WitchAshencrown's hero
Clutch Kick: a stylised race car
Clutch KickArcade racer

Free

Start free.

The Bashkit Starter Pack: a taste of everything, yours to keep and use in your games. Watch the tutorials, build something, and come back for the rest when you need it.

Coming with the launch Tutorials on YouTube: soon
  • A rigged base bodywith idle and walk
  • 10 weapon modelsfrom the Weapon Kit
  • 40 sound effectsUI, weapons and footsteps
  • 4 Godot Litesinteraction, freerun, skilling, footsteps

Services

Make your game with a partner.

Not a contractor. Someone who builds games every day.

Co-development

Part-time on your project: weekly calls, real features shipped, a pipeline you keep afterwards.

from $40/hour

Playtest report

Two hours played like a real player, then the truth in writing: what's fun, where we got lost, every bug with steps, the five fixes that matter.

$50 per build

Recorded playthrough

The same session on video with commentary, plus the report.

$80 per build

Godot prototype

A playable vertical slice of your idea in 2 to 4 weeks.

from $1,500

Custom sound effects

A pack made for your game, with variations and loops.

$300 per 25 sounds

Weapons and props

Low-poly sets built in Blender to your style and scale.

$200 per set

Discord server setup

Our server bot set up and branded for your community.

$150

Launcher and updater

A Windows launcher that installs and updates your Godot games.

$600

Contact details are coming with the launch.

Licence

In plain words.

Can I use these in a commercial game?
Yes. Everything here can go in games and videos you sell, with no royalties.
What can't I do?
Resell or share the files themselves: the models, sounds, music or code on their own, as an asset pack.
What about the Blender kits?
The add-on code is GPL, as Blender requires. Whatever you make with it is yours to use and sell in your games. Their textures are CC0.
Is any of it AI-made?
Some character and creature meshes were made with AI-assisted modelling, then rigged, weighted and animated by hand. Those products say so on their card. The sounds, music, animations, kits and code are not AI-generated.
Do the Godot Lites cost anything?
No. They are free on the Godot Asset Library under MIT, and upgrade cleanly to the Full versions.